Friday, March 14, 2014

Outline for the Second Term Paper

I. Introduction -

       A. Introduce all three movies/video games/etc.
          B. Thesis - While these fight scenes may follow the rules set in their own worlds, they break the rule of Action/Reaction to show, well... more action.


II. Body - 

          A. Final Fantasy 7: Advent Children.
               a. The ridiculously huge weapons.
               b. 'Jumping' up the sides of entire buildings without completely obliterating the ground below.
               c. Summoning a giant swirling air vortex while somehow not getting sucked up into it.

          B. RWBY: Players and Pieces. 
               a. Giant bird-monster crashing into the huge bridge doesn't slow it down at all.
               b. Shooting huge magical weapons with no recoil. 
               c. Hitting the monster without actually causing any visible damage.

          C. Legend of Zelda: Twilight Princess.
               a. Epic sword stand-off that gets super intense but only ~gently budges one person.
               b. Barely nudging someone, but they jump fifteen feet back onto their ass. 
               c. Any sort of sword-swinging in general is met with little to no reaction.

III. Conclusion - 

          A. Making battle scenes more epic requires certain worlds to gently put aside the law of action/reaction.
          B. Magic makes everything possible. 

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